Mahan Rasouli

Industrial Designer

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Mahan Rasouli

Industrial Designer

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Spider Bot: My First Step into 3D Texturing with Adobe Substance Painter

  • Created By: Mahan Rasouli
  • Date: 01/11/2019
  • Client: Personal Project
  • Categories: CGI

Introduction: A Milestone in My 3D Journey

Every artist has that one project that serves as a turning point—a moment where they transition from theory to real-world application. For me, Spider Bot represents that defining moment. It was my first deep dive into 3D texturing, using Adobe Substance Painter, and it introduced me to procedural workflows, realistic materials, and non-destructive editing techniques.

This project wasn’t just about creating a mechanical spider; it was about understanding how materials, lighting, and textures bring a 3D model to life. More importantly, it was a lesson in learning by doing—an approach that has shaped my creative and technical growth.

Project Overview

  • Title: Spider Bot

  • Software Utilized: Adobe Substance Painter

  • Duration: 1-hour training course (Official Adobe YouTube Channel)

The Vision Behind Spider Bot

The goal of this project was to texture a robotic spider with a futuristic, mechanical aesthetic. The model itself had a cybernetic, sci-fi-inspired structure, making it the perfect canvas to experiment with metallic surfaces, emissive lighting, and detailed wear-and-tear effects.

This project was my introduction to Substance Painter’s powerful workflow, allowing me to explore:
– Procedural texturing techniques
– Smart masks and dynamic layer blending
– Custom material creation and adjustments
– Real-time PBR (Physically Based Rendering) workflows

Through this process, I gained hands-on experience that set the stage for more complex texturing projects in the future.

Learning Experience: Hands-On Exploration

Diving Into Substance Painter

Before starting this project, I had no prior experience with Substance Painter. I followed an official Adobe tutorial, which covered:

  • Layer-based texturing: Understanding how layers stack, blend, and interact.

  • Brush-based painting: Manually adding surface details and imperfections.

  • Smart materials & masks: Creating realistic wear-and-tear effects dynamically.

  • Emission maps: Adding glowing accents to enhance the futuristic look.

Challenges & Breakthroughs

The biggest challenge was transitioning from traditional 3D modeling to procedural texturing. Unlike hand-painted textures, Substance Painter allows non-destructive editing, meaning textures can be tweaked without permanently altering the model.

A major breakthrough came when I experimented with:
– Edge wear generators to create realistic metal scratches.
– Dirt masks for adding a lived-in, industrial look.
– Custom normal map adjustments to enhance surface details.

By the end of the session, I had a fully textured Spider Bot, complete with realistic metal surfaces, emissive lights, and intricate mechanical details.

Community Engagement & Industry Insights

Sharing My Work with the 3D Community

One of the most rewarding aspects of this project was engaging with the 3D art community. I shared Spider Bot on platforms like:

  • Sketchfab (for interactive 3D viewing)

  • The Rookies (for professional feedback)

  • ArtStation (for showcasing portfolio work)

Engaging with other artists helped me:
– Receive valuable critiques on texture details and presentation.
– Understand industry trends in game-ready assets and realistic texturing.
– Build connections with other designers exploring Substance Painter.

This experience reinforced the importance of collaboration and feedback in creative growth.

Conclusion: A First Step Towards Advanced 3D Texturing

Spider Bot wasn’t just a project—it was a launchpad into the world of advanced 3D texturing. It taught me how materials, lighting, and procedural workflows work together to bring a model to life.

Most importantly, it solidified my commitment to continuous learning. Mastering 3D design isn’t about knowing everything at once—it’s about taking on challenges, learning from mistakes, and refining skills over time.

This is just the beginning of my journey in Substance Painter. The next step? Pushing the limits of realism, complexity, and storytelling through texture design.

A futuristic robotic spider with detailed 3D textures, showcasing mechanical parts and glowing accents.
Spider Bot – A fully textured robotic spider, blending futuristic design with intricate mechanical details.
A futuristic robotic spider with detailed 3D textures, showcasing mechanical parts and glowing accents.
Spider Bot – A fully textured robotic spider, blending futuristic design with intricate mechanical details.
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